Hi, it’s nice to e-meet you!

Hey, I’m Josh! I come from a background of creating 3D art but what really drives me is people - bringing teams together, solving problems and making creative projects run smoothly. After graduating from Escape Studios, I spent eight months at Pixel Zoo working in Unreal Engine and Redshift, getting hands on with both art and tech.

Now, I’m moving into production because I love the big-picture side of things - helping artist, developers and all the amazing people turning ideas into reality. I will never leave my creative tools behind and will always be making awesome environments whether for work or for fun! For now I’m excited for the next chapter, and looking to be part of teams that push creativity forward.

Let’s make something amazing together!

P.s I love origami, so chances are I’ll make you an origami butterfly :)

Kindness and Creativity

My years in hospitality taught me that no matter how much industries evolve, people and their experiences are at the heart of it all. In a rapidly changing landscape that’s embracing AI and new technologies, I believe we have to remember that the real magic happens when innovation serves people.

Creating environments that feel welcoming, engaging, and meaningful is a skill I learned early on, and it’s something I carry with me into my creative work, helping to build experiences that resonate personally, even in a high-tech world.

Seeking Work

I’m currently exploring new opportunities in production within the creative industries, with a particular focus on roles that allow me to leverage my technical knowledge in 3D modelling, VFX, and Unreal Engine. I’m especially interested in positions that value collaboration and innovation, as my people-first approach to work has always been a driving force behind my creative process. Whether it's in a production, tech artist, or an asset artist role, I’m eager to contribute my passion for helping teams stay on track, solve challenges, and deliver high-quality creative projects. I’m excited to bring my skills, experience, and enthusiasm to a team where I can help shape and deliver outstanding creative projects.

My Software Skills

In this section, I’ve outlined the software tools I use regularly, along with my proficiency and expertise within each. From 3D modelling to interactive media, these are the platforms that help bring my creative and technical visions to life.

    • Material shader graphs

    • Substrate Materials

    • Scene optimisation

    • PCG

    • Lookdev

    • Basic lighting

    • Basic blueprint

    • Basic AR

    • Basic VR

    • 3D Hardsurface modelling

    • Optimised topology

    • High to low workflow

    • Retopology

    • UVs

    • Procedural tiling materials

    • Procedural trim sheets

    • Baking and packing of textures

    • PBR workflow

    • Realism texturing

    • Stylised texturing

    • Creation of smart materials

    • Shaders

    • Basic Lighting

    • Basic Rendering

    • Basic sculpting abilities for hard surface and organic shapes.

    • Strong understand of version control

    • Efficient file organisation

The power of people

I’ve had the privilege of working with some really amazing people, as well as in some really amazing places. Here are some insights into some of my previous jobs.

  • While at Pixel Zoo, I had the honour of working on Stuffed. For those unfamiliar, Stuffed the Comic is a wonderfully imaginative webcomic by the amazing artists Erik McCurdy and Pat Campbell. A few incredibly talented people, including Josh Fisher, had the vision to bring it to life as an animated show—and that’s where my team at Pixel Zoo came in.

    With three directors, one producer, Josh Fisher, and a dedicated asset team, we set out to translate the comic’s charm into animation. My role was to build the five environments that would serve as the world for these beloved characters. With limited time and resources—where character animation was the top priority—every decision had to be efficient and intentional. This challenge brought me into my element, pushing me to be resourceful and creative in finding ways to enhance the world without overshadowing the characters.

    The biggest challenge, however, was ensuring the environments seamlessly blended with the animation. Working closely with the directors, I focused on making sure the scale, perspective, and lighting supported the storytelling, capturing the spirit of the comic while making the world feel alive. Seeing the final result was incredibly rewarding—knowing that my work provided the perfect backdrop for these characters to exist and their stories to unfold. More than anything, Stuffed was a testament to what a passionate team can achieve together, and I’m proud to have been part of bringing that vision to life.

  • Cafe OTO, is a home away from home for me. One of the safest spaces in London, and so the world. A space where everyone is welcome to be themselves, and a space where community is encouraged. I worked behind the bar, mostly making coffee’s but occasionally making everything from soups to chutneys. My customers were everything from artists and musicians to homeless people just needing a warm safe space to have some tea. I learnt a lot from my colleagues and customers at Cafe OTO, notably the value of creating a positive and welcoming environment for both artists and the local community.

    The cafe and venue thrives on an ethos of inclusivity, where everyone - whether they’re performing or just attending - feels respected and valued. The warmth and kindness shown by the staff and the openness of the space reminded me that a supportive atmosphere can elevate any experience, making people feel more connected and comfortable. This experience reinforced the importance of maintaining a positive attitude, being approachable, and fostering a sense of community, no matter the setting. It’s about more than just the event itself; it’s about creating an environment where creativity can thrive and people can be themselves.

  • During my time at Outscape Games, I quickly learned how essential it is to foster a sense of community and connection, especially in a work climate where many team members work remotely. Outscape Games was an innovative AR team bonding experience, which brought everyone together in a fun and engaging way. It highlighted the power of shared experiences and how important it is to inspire and motivate others, even from a distance. Creating a welcoming and positive environment where people feel valued and supported is crucial for boosting morale and collaboration. Whether through creative projects or casual moments, I saw first-hand how a positive and inclusive atmosphere can fuel both individual growth and team success.